Class: Chain

A Utility Class which executes functions one after another, with each function firing after completion of the previous. Its methods can be implemented with Class:implement into any Class, and it is currently implemented in Fx and Request. In Fx, for example, it is used to create custom, complex animations.

Chain Method: constructor

Синтаксис:

For new classes:

var MyClass = new Class({ Implements: Chain });

For existing classes:

MyClass.implement(Chain);

Stand alone

var myChain = new Chain;

Пример:

    var Todo = new Class({
        Implements: Chain,
        initialize: function(){

            this.chain.apply(this, arguments);
        }
    });

 
    var myTodoList = new Todo(
        function(){ alert('get groceries'); },
        function(){ alert('go workout'); },
        function(){ alert('code mootools documentation until eyes close involuntarily'); },
        function(){ alert('sleep'); }

    );

Смотрите также:

Chain Method: chain

Adds functions to the end of the call stack of the Chain instance.

Синтаксис:

myClass.chain(fn[, fn2[, fn3[, ...]]]);

Аргументы:

  1. fn - (function or array) The function (or array of functions) to add to the chain call stack. Will accept and number of functions or arrays of functions.

Возвращает:

  • (object) The current Class instance. Calls to chain can also be chained.

Пример:

//Fx.Tween has already implemented the Chain class because of inheritance of the Fx class.
var myFx = new Fx.Tween('myElement', 'opacity');
myFx.start(1,0).chain(

    //Notice that "this" refers to the calling object (in this case, the myFx object).
    function(){ this.start(0,1); },
    function(){ this.start(1,0); },
    function(){ this.start(0,1); }

); //Will fade the Element out and in twice.

Смотрите также:

Chain Method: callChain

Removes the first function of the Chain instance stack and executes it. The next function will then become first in the array.

Синтаксис:

myClass.callChain([any arguments]);

Аргументы:

  1. Any arguments passed in will be passed to the "next" function.

Возвращает:

  • (mixed) The return value of the "next" function or false when the chain was empty.

Пример:

var myChain = new Chain();
myChain.chain(
    function(){ alert('do dishes'); },
    function(){ alert('put away clean dishes'); }

);
myChain.callChain(); //Will alert 'do dishes'.
myChain.callChain(); //Will alert 'put away clean dishes'.

Chain Method: clearChain

Clears the stack of a Chain instance.

Синтаксис:

myClass.clearChain();

Возвращает:

  • (object) The current Class instance.

Пример:

var myFx = Fx.Tween('myElement', 'color'); //Fx.Tween inherited Fx's implementation of Chain.

myFx.chain(function(){ while(true) alert("D'oh!"); }); //Chains an infinite loop of alerts.

myFx.clearChain(); //Cancels the infinite loop of alerts before allowing it to begin.

Смотрите также:

Class: Events

A Utility Class. Its methods can be implemented with Class:implement into any Class. In Fx, for example, this Class is used to allow any number of functions to be added to the Fx events, like 'complete', 'start', and 'cancel'. Events in a Class that implements Events must be either added as an option or with addEvent, not directly through .options.onEventName.

Синтаксис:

For new classes:

var MyClass = new Class({ Implements: Events });

For existing classes:

MyClass.implement(Events);

Implementing:

  • This class can be implemented into other classes to add its functionality to them.
  • Events has been designed to work well with the Options class. When the option property begins with 'on' and is followed by a capital letter it will be added as an event (e.g. 'onComplete' will add as 'complete' event).

Пример:

var Widget = new Class({

    Implements: Events,
    initialize: function(element){
        // ...
    },
    complete: function(){

        this.fireEvent('complete');
    }
});
 
var myWidget = new Widget();
myWidget.addEvent('complete', myFunction);

Примечания:

  • Events starting with 'on' are still supported in all methods and are converted to their representation without 'on' (e.g. 'onComplete' becomes 'complete').

Смотрите также:

Events Method: addEvent

Adds an event to the Class instance's event stack.

Синтаксис:

myClass.addEvent(type, fn[, internal]);

Аргументы:

  1. type - (string) The type of event (e.g. 'complete').
  2. fn - (function) The function to execute.
  3. internal - (boolean, optional) Sets the function property: internal to true. Internal property is used to prevent removal.

Возвращает:

  • (object) This Class instance.

Пример:

var myFx = new Fx.Tween('element', 'opacity');
myFx.addEvent('start', myStartFunction);

Events Method: addEvents

The same as addEvent, but accepts an object to add multiple events at once.

Синтаксис:

myClass.addEvents(events);

Аргументы:

  1. events - (object) An object with key/value representing: key the event name (e.g. 'start'), and value the function that is called when the Event occurs.

Возвращает:

  • (object) This Class instance.

Пример:

var myFx = new Fx.Tween('element', 'opacity');
myFx.addEvents({

    'start': myStartFunction,
    'complete': function() {
        alert('Done.');
    }

});

Events Method: fireEvent

Fires all events of the specified type in the Class instance.

Синтаксис:

myClass.fireEvent(type[, args[, delay]]);

Аргументы:

  1. type - (string) The type of event (e.g. 'complete').
  2. args - (mixed, optional) The argument(s) to pass to the function. To pass more than one argument, the arguments must be in an array.
  3. delay - (number, optional) Delay in miliseconds to wait before executing the event (defaults to 0).

Возвращает:

  • (object) This Class instance.

Пример:

var Widget = new Class({

    Implements: Events,
    initialize: function(arg1, arg2){
        //...
        this.fireEvent("initialize", [arg1, arg2], 50);
    }

});

Events Method: removeEvent

Removes an event from the stack of events of the Class instance.

Синтаксис:

myClass.removeEvent(type, fn);

Аргументы:

  1. type - (string) The type of event (e.g. 'complete').
  2. fn - (function) The function to remove.

Возвращает:

  • (object) This Class instance.

Примечания:

  • If the function has the property internal and is set to true, then the event will not be removed.

Events Method: removeEvents

Removes all events of the given type from the stack of events of a Class instance. If no type is specified, removes all events of all types.

Синтаксис:

myClass.removeEvents([events]);

Аргументы:

  1. events - (optional) If not passed removes all events of all types.
    • (string) The event name (e.g. 'success'). Removes all events of that type.
    • (object) An object of type function pairs. Like the one passed to addEvents.

Возвращает:

  • (object) The current Class instance.

Пример:

var myFx = new Fx.Tween('myElement', 'opacity');
myFx.removeEvents('complete');

Примечания:

Class: Options

A Utility Class. Its methods can be implemented with Class:implement into any Class. Used to automate the setting of a Class instance's options. Will also add Class Events when the option property begins with 'on' and is followed by a capital letter (e.g. 'onComplete' adds a 'complete' event).

Синтаксис:

For new classes:

var MyClass = new Class({Implements: Options});

For existing classes:

MyClass.implement(Options);

Options Method: setOptions

Merges the default options of the Class with the options passed in.

Синтаксис:

myClass.setOptions([options]);

Аргументы:

  1. options - (object, optional) The user defined options to merge with the defaults.

Возвращает:

  • (object) The current Class instance.

Пример:

var Widget = new Class({
    Implements: Options,
    options: {
        color: '#fff',
        size: {

            width: 100,
            height: 100
        }
    },
    initialize: function(options){

        this.setOptions(options);
    }
});
 
var myWidget = new Widget({

    color: '#f00',
    size: {
        width: 200
    }
});
 

//myWidget.options is now: {color: #f00, size: {width: 200, height: 100}}

Примечания:

  • Relies on the default options of a Class defined in its options property.
  • If a Class has Events implemented, every option beginning with 'on' and followed by a capital letter (e.g. 'onComplete') becomes a Class instance event, assuming the value of the option is a function.

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